.{
    .name = .zgui,
    .fingerprint = 0xe78160e64acbef8,
    .version = "0.6.0-dev",
    .minimum_zig_version = "0.15.1",
    .paths = .{
        "build.zig",
        "build.zig.zon",
        "libs",
        "src",
        "README.md",
        "LICENSE",
    },
    .dependencies = .{
        // .system_sdk = .{
        //     .url = "https://github.com/zig-gamedev/system_sdk/archive/c0dbf11cdc17da5904ea8a17eadc54dee26567ec.tar.gz",
        //     .hash = "system_sdk-0.3.0-dev-alwUNnYaaAJAtIdE2fg4NQfDqEKs7QCXy_qYukAOBfmF",
        //     .lazy = true,
        // },
        .system_sdk = .{ .path = "../system_sdk" },
        .zglfw = .{ .path = "../zglfw" },
        // .zglfw = .{
        //     .url = "https://github.com/zig-gamedev/zglfw/archive/c337cb3d3f984468ea7a386335937a5d555fc024.tar.gz",
        //     .hash = "zglfw-0.10.0-dev-zgVDNMacIQA-k7kNSfwUc9Lfzx-bb_wklVm25K-p8Tr7",
        //     .lazy = true,
        // },
        // .zgpu = .{
        //     .url = "https://github.com/zig-gamedev/zgpu/archive/d860e2b4a333cacffb168fab49a233c5d2f1bca2.tar.gz",
        //     .hash = "zgpu-0.12.0-dev-nqFT5EKgCADkhwAf97_pfSOmPWEguKmljSECs9ihpFS7",
        //     .lazy = true,
        // },
        // .zsdl = .{
        //     .url = "https://github.com/zig-gamedev/zsdl/archive/89c1fe2d7ef5020c68e71ac574195f09fc949cce.tar.gz",
        //     .hash = "zsdl-0.4.0-dev-rFpjE5FXWQAHcbsSHDjFtbTkruSgvRVYOae6x8RXCnoM",
        //     .lazy = true,
        // },
        .zemscripten = .{
            .path = "../zemscripten",
        },
        .emsdk = .{
            .url = "https://github.com/emscripten-core/emsdk/archive/refs/tags/4.0.3.tar.gz",
            .hash = "N-V-__8AAOG3BQCJ9cn-N2swm2o5cLmDhmdHmtwNngOChK78",
        },
        .freetype = .{ .path = "../freetype" },
        // .freetype = .{
        //     .url = "https://github.com/hexops/freetype/archive/972cd37bccecae2cc9f54cf0b562263a13209d02.tar.gz",
        //     .hash = "freetype-0.0.0-AAAAAA5JcwBMujojfNLEq5g_WijZtU56mRLYx8bjjiMU",
        //     .lazy = true,
        // },
    },
}
